Title: Rings 2.00 Author: Jon Barnhart (aka Kilroy) Dave Bielawa Email: jon@inmind.com Other: Conversion and rework of my first Descent 1 level. Description: Three rings set at right angles, set around a large fuel sphere. Due to its nature, there are no robots, since adding them would guarantee the player getting swarmed the first time he did anything. The main goal of this level is to support 4-8 players on an office LAN. It has also been shown to run well on Kali. (At least as well as anything runs on Kali.) Team games and flag are definately supported. Gameplay: When the level starts, there are missle-ainous items strewn in the rings with all available primary weapons stacked in the center. Note that whoever flies into the center to get all the weapons will get stuck briefly and give everyone a free shot at them. It is best just to brush the edge and get a few items instead of all of them. This gradually disperses during normal gameplay until it's gone. All D2 items exist on the level except for the omega cannon, which was causing the game to lock up. To get the more powerful items you must shoot a switch in the reactor room. This will unlock a door and allow you to get an item. To pace the game, every item you get will allow you to shoot one more switch in the reactor room. Once an item is available, all occurrences of that item are available (e.g. when the helix room is open, all helix cannons are in that room for everyone to get.) Getting into the reactor room requires afterburners. You must go to the "top" end of the water pipe (Where the water is coming from) and afterburn to the door, which will open when you enter the pipe. Avoiding the items in the middle of the level would be a good idea while doing this. Kali setup: For larger games (5+ players), the following parameters seems to work best for 28.8 modems. 5 packets/sec (Yes, 5.) with short packets engaged. More than 5-6 packets/sec can cause severe packet loss which raises havock with the game play. For smaller games, more packets, or non-short packets should work fine. For players with faster connects, or with better ISPs can try higher settings, but for most this seems to be the best compromise among lag, packet loss, and playability. (The main reason for the few packets/sec is when several people start firing weapons, the number of packets increases dramatically and will cause loss and/or lag. Thus that missle you fire may very well may never be seen by your target, or by the time your target gets the fire weapon packet, it's moved too far to be hit.) Another solution to the loss/lag problem is to turn off the rapid firing weapons in the game setup. The Omega, Vulcan, Phoenix, Helix, and Plasma all send lots of packets and can create trouble. This is true of any D2 Kali game, really. Level Info: Single Player: You must be kidding Coop: You're still kidding, right? Anarchy: YES! Team Anarchy: YES! Flag:YES! Editor: Devil 2.1f Time: 35-40 hours (This version only) This level MAY be used as a base for other levels, so long as credit is given for the parts used. Note that I customized Devil slightly in order to do the lighting so don't expect the "mine lighting" command to reproduce the lights as they appear in this level.